Snake VR Exploration
Snake, except you're inside it. You grow through the room instead of watching it from above — and sooner or later you're in your own way.
Indie Game Studio · Lucerne
Three titles in development: Snake in VR, a platformer and a strategy game. Very different genres, the same working method — build it, break it, build it again.
What we're building
Demos go out once they're more fun than crash. We'll say so in the devlog.
Snake, except you're inside it. You grow through the room instead of watching it from above — and sooner or later you're in your own way.
A classic jump'n'run platformer with a hero who considers himself far more important than he is. Precise jumps, gleeful levels.
Strategy with building, resources and neighbours who draw your border somewhere else than you do. A round lasts as long as you keep stretching it.
Not only games
Same attitude as with the games: one thing that works beats ten that need explaining.
Flashcards without an account, without subscription pressure and without features that keep you from studying. Write cards, flip them, carry on.
Studio history
A studio is just another project that keeps getting patched.
As lifelong gamers, we finally asked the obvious question: how do you actually make one of these? We had no answer — so we went looking.
Got serious about game design. Read, rebuilt, threw away, and worked out why some games click and others don't.
A string of small projects, mostly for our own amusement. None of it was meant for the public — and that's exactly where the progress came from.
Decided to make a proper game of our own. That turned into three in development, plus our first app. The rest is further up this page.
Every mechanic we're known for began as a bug in the build. We stopped treating that as a coincidence and turned it into a process.
Contact
Publishers, press, playtesters or someone with a very strange idea: all welcome.
Publishers, press, collaborations. Usually answered within a few days.
Open sessions in Lucerne are planned. Drop us a line if you want in — we'll get back to you once the first date is set.
The information on this website describes the studio and its projects. Games in development change constantly — titles, scope, release dates and platforms may be adjusted at any time or dropped entirely. No warranty is given for the timeliness, completeness or accuracy of the content.
This website links to third-party offerings in a few places, such as store or social media pages. We have no influence over their content and accept no responsibility for it. The terms of use and privacy policies of the respective providers apply.
Demos, prototypes and pre-release versions are provided without any warranty as to a particular condition. They may contain errors and may quit unexpectedly. Back up your save files before trying a pre-release build.
For VR titles, additionally: make sure your play area is clear, play seated if you feel unsure, and take regular breaks. Stop playing if you experience dizziness, nausea or eye strain. Anyone prone to seizures, who is pregnant or who has a relevant medical condition should seek medical advice beforehand. Always follow the safety instructions of your VR hardware manufacturer.
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All content on this website — in particular texts, logo, graphics and the intro video — is protected by copyright. Any use beyond the cases permitted by law requires our prior consent. Press materials are available on request.